Switching to a different compiler will mean that most creators will have to rewrite their scripts and plugins almost from scratch. It's easy to do, and Bethesda's decision not to use a solution that would have saved countless mods is all the more disappointing. Other developers have circumvented this problem by designing games so that interactions with Xbox Live go through a separate. The source of this modding armageddon is the fact that the on the occasion of Anniversary Edition, the devs changed the compiler from Visual Studio 2015 to Visual Studio 2019, most likely because the Xbox Achievements require at least the 2017 version to be used.